Saturday, July 15, 2006

super-man movie, superman,man with super power

Superman, also known as Superman: The Movie (as it was called in pre-release advertising), is a superhero film, released by Warner Bros. in 1978, and based on the popular DC Comics character of the same name. It was directed by Richard Donner and executive produced by Ilya Salkind, with music by John Williams.

The movie led to three theatrical sequels: Superman II (1980), Superman III (1983) and Superman IV: The Quest For Peace (1987), as well as a failed sequel production. The 2006 film Superman Returns continues from the first sequel.

hough he doesn't have a proper life bar, Superman does have a stamina meter you'll have to be conscious of as it impacts how much of Supes' abilities you can access. As with any game based on the Man of Steel, the team has had to find a way to make his god-like powers accessible. Fortunately the team has opted to give you access to his full suite of powers from the get go. The limitations are tied to the stamina meter which is drained every time you use an ability. For the record you'll have access to his super strength, flight, vision powers, and super breath. Vision and breath are assigned to the d-pad, so tapping a direction will call up an ability such as heat vision or freezing breath. Double tapping affects the range so, for example, pushing a direction once for heat vision will let you fry a single target in a small range. Double tapping increases the range of effect. You'll even gain a measure of fine control over his abilities thanks to pressure sensitive controls on the triggers. The amount of pressure you apply when triggering the ability affects its intensity. The catch to the different ranges and intensity for your abilities is that they drain stamina equal to their power. One nice nod to the comics is the ability to quickly replenish your stamina bar by flying higher in the sky, which puts you closer to the sun- Superman's power source. Of course you'll need to make sure you've saved up enough stamina to allow you to fly. Another gameplay element taken from the books is a new mini game style sequence that was shown that lets you play as Bizarro and wreck havoc on the city. Comic fans should also be pleased to see the presence of War World and its evil ruler Mongul.
Being Superman is the childhood fantasy of every little boy and girl (they of course want to be Supergirl). He is an enduring emblem of the American dream, the young immigrant who comes to the United States, embraces the culture and makes something of himself and enriches his adopted nation. He is a classical hero in the modern age who fights criminals, rescues the helpless and has a sense of morals and justice as strong and unshakeable as he is.

His homeworld was a planet called Krypton, a dying world. His parents, Jor-El and Lara hoping to save their son, placed his birthing matrix into a rocket and sent it to Earth so that he may live.

Upon entering our solar system, the rocket crash landed in Kansas near a town called Smallville. A young boy was found nearby by two farmers named Jon and Martha Kent who named the boy, that they would later adopt, Clark. As Clark grew older, he gained strength by absorbing energy from our sun. By the time he was an adult he had gained the ability to fly, fire heat vision from his eyes and see through walls.

From that point, he became the superhero we have all come to know and love. He became SUPERMAN!
character
In the Golden-Age stories, Superman's personality is rough and destructive. Although nowhere near as cold-blooded as the early Batman, the Superman featured in the comics of the 1930s and 1940s is not squeamish about tossing evildoers around in such a manner that fatalities are occasionally hard to avoid.

By the end of 1940, however, editor Whitney Ellsworth instituted a code of conduct for his characters to follow, and the writers moved toward Superman's better known "Boy Scout" persona. Even so, Superman's capacity for anger is a key element in many of his most dramatic moments, allowing readers to see that Superman's goodness is not inherent. His adoptive human parents the Kents imbue him with a strong sense of purpose, morality, selflessness, modesty, fairness, compassion, and hope. Superman was raised to believe that his abilities are gifts, and are not to be abused. In many ways, he is the perfect hero, as he embodies all the best traits that people would believe to see in themselves. Unlike the Golden Age Superman, this Superman dislikes killing, and promises to "never take a life".

Recent writers have attempted to deepen Superman's persona and provide a rationale for his goodness. Superman is often depicted with a mix of idealism, restraint, fairness, and compassion for others. The Birthright limited series attributes the compassion Superman feels for living things to his ability to see their "auras". He also struggles with the differences between what is right and what is practical. In Superman/Batman, Batman says, "In many ways Clark is the most human of us all, and when he shoots fire down from the sky, it's hard not to think of him as a god. How fortunate for us that this never occurs to him."
Awards

Superman, both the character and his various comic series, have received various awards over the years. The Reign of the Supermen storyline received the Comics Buyer's Guide Fan Award for Favorite Comic Book Story in 1993.

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